I wanted to create a game-ready asset completely on my own and I so decided to create a bearded hand axe. I made a sculpted wooden handle and a axe head that used vertex colour transfers and booleans to create the high-poly version that was baked to the low-poly mesh. I then made 1k, 2k, 4k, and 8k texture versions of it. That done, I wanted to make a little scene using the axe and various other bits and bobs I made over the years and piled them all into one scene. The skeleton was not my own but I modified it with my own materials and created the fractured skull using a noise displaced boolean.
I like how the blade has both pitting and uniform scratches baked into the normals that give it the look of a sharp blade.
Thank you! It's seen some use 😆
Shawn said it, a great render indeed. Well done, Thalestr.
Thank you!
Woah that is a great render! I’m interested to hear more about vertex color transfers.
Thank you! Nothing fancy, just assigning vertex colours to boolean pieces so they transfer those colours. Comes in handy for vertex colour ID masking in Substance or in Blender via nodes.