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Unto Death Final

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I wanted to create a game-ready asset completely on my own and I so decided to create a bearded hand axe. I made a sculpted wooden handle and a axe head that used vertex colour transfers and booleans to create the high-poly version that was baked to the low-poly mesh. I then made 1k, 2k, 4k, and 8k texture versions of it. That done, I wanted to make a little scene using the axe and various other bits and bobs I made over the years and piled them all into one scene. The skeleton was not my own but I modified it with my own materials and created the fractured skull using a noise displaced boolean.
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