• Jan-Willem van Dronkelaar(3dioot)

    Yes! I often see water rimples that complete ruin the scale. :)

  • Jake Korosi(jakeblended)

    Me too Aaron, ha....I always have to hunt for it

  • Aaron Rudderham(thecabbagedetective)

    Also, y'know... save.

  • Aaron Rudderham(thecabbagedetective)

    I always forget where the colour ramp is for some reason.

  • Matthew Ullrey(ullreym)

    no, really.... Save.

  • silentheart00

    Save!

  • Jake Korosi(jakeblended)

    Save!

  • Omar Domenech(dostovel)

    Save!

  • c
    Wilco Wilbrink(carrotnl)

    Save!

  • Dragonice (dragonice69)

    Save :)

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3D "Doodles"

A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.

In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!

Here's my exploratory render:

Materials Modeling Rendering