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    • s
      When using a Brush it is only doing one side at a time.

      December 11, 2017 4:46am

      1
    • e
      If you were to retopo something fabric to incorporate these folds and wrinkles, how would you go about doing it?

      December 10, 2017 10:18pm

    • Humanoid Creature

      December 10, 2017 6:22pm

      1
    • j
      rig help update

      December 10, 2017 4:54pm

      1
    • s
      What tool to use. I'm lost

      December 10, 2017 1:24am

    • s
      Sharp edges have a use besides edge split modifier?

      December 10, 2017 12:50am

      1
    • k
      i need help with displacement baking

      December 9, 2017 8:06pm

      1
    • d
      SquashControl doesn't keep the value I set

      December 9, 2017 3:49pm

    • c
      Hello I cant download the documents, it appears they are broken :( Pls fix

      December 9, 2017 12:23pm

      1
    • b
      Polybook, to recieve feedback

      December 9, 2017 9:12am

      2
    • x
      3D Modeling & Clay Sculpting- Essential?

      December 9, 2017 8:13am

      3
    • g
      Contradiction with what was told in another lesson

      December 9, 2017 7:29am

      1
    • Things scale with array modifier

      December 9, 2017 3:22am

      2
    • This type of sculpt servers for animation or it is just for still images?

      December 9, 2017 12:58am

      1
    • Can you use Principled Shader in 2.79 instead of CGC_PBR shader?

      December 8, 2017 8:12pm

      2
    • j
      Problem with Ctrl + Alt

      December 8, 2017 5:43pm

      3
    • d
      instances , empty and scale

      December 8, 2017 11:49am

    • d
      Considering the performance when exporting the animations to a game engine like Unity. What will mainly affect the efficiency?

      December 8, 2017 5:27am

      1
    • d
      where can i find your other material on good topology?

      December 7, 2017 11:04pm

    • s
      Feedback - Feedback (typed twice because I had to have 15 characters which is silly)

      December 7, 2017 9:09pm

      1
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