Mindblown by this

Man, this video blew my mind. thank you Kent!

Question - if you were to take this asset into Unity, can you reuse the shader somehow, or do you need to recreate it? What about when uploading to Sketchfab?


Thank you,

  • Tomas Plasil(tomasplasil) replied

    Hi....You can bake shader setup into PBR textures. Then you can import those to unity.

  • Kent Trammell replied

    zzinnfandel Well thanks! I aim to blow minds 😅

    You certainly can export this treasure chest and its textures (maybe materials too?) to work with Unity, Sketfab, etc. As Tomas points out there's a little conversion work that needs to be done, relative to every situation, but it's very possible. Check out this course/lesson from @jlampel to get an idea of the process.

  • Hadas Noam(zinnfandel) replied

    Awesome! Thank you both. 


  • cooljjj33 replied

    Hi, 


    The folks at Blender are also working on the USD exporter which will have some material support as well, it's still a way off but looks promising.


    https://code.blender.org/2019/07/first-steps-with-universal-scene-description/