Yehochanan's Polybook

Polybooks

This first post is me fiddling around with the crate from the core fundamentals mesh modeling course.coreCrate.png

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  • Sascha Feider(SFE-Viz) replied

    Nice fiddling. :)

    1 love
  • yehochanan replied

    This one was kinda fun. I'm thinking of designing my own art and texturing it after I take the texturing core course.
    football.png

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  • Martin Bergwerf replied

    Cool! the corners and creases are a bit sharp (too tight Bevels, maybe?), but otherwise a really nice execution👍

    1 love
  • yehochanan replied

    On the road atm. I'll check it this evening.

  • yehochanan replied

    I shrunk the patches down a little. Is this better?football1.png

  • Martin Bergwerf replied

    A bit better, still the same sharpness of the corners. But I wouldn't worry about that for this model (probab;ly hard, if not  impossible to change at this stage). Just keep it in mind, should you make another one later on.

    Also, the Shading of those patches is really good (i've seen some weird stuff here, in that regard).

  • yehochanan replied

    It's just workbench materials. Nothing special. I'm still going through the modeling core fundamentals. I'm almost to the hard drive 

  • Martin Bergwerf replied

    Yeah, that was not what I meant by Shading in this case (it was actually caused by sub-optimal Geometry)..and of course, I can't find an example of one of those 'bad boys'.

    Anyway, Good Luck with the hard drive🍀

  • yehochanan replied

    Here's a cycles render of the hard dive. hardrive1.png

    here's a workbench render

    hardrive.png

  • yehochanan replied

    I just realized that I forgot the feet :(

  • yehochanan replied

    made some changes. hardrive2.png