Taper on the draw brush?

Hi, In most painting software (Photoshop, Procreate) the brushes have taper so I can create a fadeout effect on the line (and then avoid the problem that lines seems to disappear. But I could not see any settings for this. I tried to set the pressure sensitivity on the radius instead of strength so I could try to create this effect by easing the pressure at the end. But what I see that when the pressure is really soft it actually creates a lot of dots. So I decreased the space to the minimum and the line is jagged and does not look as I would expect. Is this something we can do with Blender? 

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  • Adrian Bellworthy replied

    You will want pressure sensitivity on the radius enabled and probably strength also.
    Or
    You could try a different stroke method under the stoke menu. Airbrush may work better or try lowering the spacing percentage.

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  • Omar Domenech replied

    Perhaps here in the falloff setting you can create your won custom one:

    Draw-Falloff.png

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  • Mauro Ornelas(mauroornelas) replied

    Hi Omar and Adrian, I think the main problem was on the resolution. I even tried to open the texture on Clip Studio, paint there (where I can clearly see the taper) and when opening on Blender there was no taper (and the result looked bad overall). To be more obvious I did this on a height map, created the map with a resolution of 512, 16bit, but still the result in Blender is bad. 

    Then I created a new map, this time 4k. Now if I enable the pressure sensitivity in both the radius and strength and set a low spacing value, I can clearly draw a line that looks more natural.

    Axe Scratches.png

    But (might not be a surprise) painting on Clip Studio (or Photoshop) gives better result:

    Axe Scratches2.png

    The one done in Blender has a very small radius (2px), spacing of 1%. And I'm using in Blender a sharp custom falloff

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  • Omar Domenech replied

    Don't know what clip studio is, but sounds like Blender has a limitation for the result you are after. Use clip studio for that purpose and Blender for what follows, we're all software agnostic, which ever tool gets the job done is the tool to use. 

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