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Beach girl Final

34 loves
  • 34 loves
A stylized character made in Blender. Concept art by Jerson Velarde Chavez.
12 Comments
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  • Omar Domenech(Dostovel)

    That is simply amazing. I like the lighting more in the shot that is on the viewport, the shading looks great. The first image is great as well it has a cartoon vibe.

    • c
      Kenny Q(c0mm0n53nse) author

      Thanks Omar. For the viewport shot, I used the built-in Studio light Hdri which seems to have a softer look to it.

  • This looks incredible! 🤯 👏
    The details, the hat, the skin texture. So all around well done. Kudos!

  • Okay! Here we go! This is what I'm talking about! Fantastic, dude. How did you approach the hair?

    • c
      Kenny Q(c0mm0n53nse) author

      Thanks! I used the Blender addon HairTool by Bartosz Styperek.

    • Derek Chestnut(dbchest)

      Yeah, dude. This is wild. How many hours did this project take you, for my own curiosity?

    • c
      Kenny Q(c0mm0n53nse) author

      I did this awhile ago but it was rendered with Agx view-transform which was not great. These shots was re-rendered with the new Khronos PBR Neutral. I think it was around a week, I just did a little bit everyday to get to the final result.

    • Derek Chestnut(dbchest)

      How much additional time would you estimate it would take to model the remaining portion of the figure, and not just the bust? Is it possible a single character could take an entire month?

    • c
      Kenny Q(c0mm0n53nse) author

      I'll give it another week as I'm not a speed sculptor. For the other question, it depends on how the complexity of the character, a month should be sufficient normally.

    • Derek Chestnut(dbchest)

      That's wild. I am trying to get an idea of how long it takes to model a single character from start to finish; like, 40-60 hours? What do you think from that perspective?

    • c
      Kenny Q(c0mm0n53nse) author

      It depends on your skill and the type of character (stylized or realistic) you are trying to do.