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Dragon's Breath Final

Dragon's Breath was a test for myself to create an asset entirely from scratch, concept and all. I had an interesting idea for a symbolic-looking weapon that was used more for decor than aggression. With that idea, I also wanted to play around with its materials to see how I could convey different feelings/looks/context. It was a fun asset to design and I look forward to possibly teaching a course on it's construction some day.
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