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Ryan is a character that I made to test out a human generation add-on. The base mesh was produced by the add-on and was sculpted more by me. I was impressed at the quality it produced right out of the box all things considered. But I think for right now its main use is to produce base meshes to sculpt off of, as I did with this mesh. I used the skin textures without to much modification and liked the result it gave. The skin material was lacking, but was easily worked into something I liked. I was going for a stylized look which is why I went with white hair and dark eyebrows. I like the way it looks. Any tips on how to make it better would be appreciated :D
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