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"Bathsink" Final

A classic SF corridor. Not to complicated to do, but still compex enought to be intersting. Made in a few days. A great thanks to Cynicat Pro for his amazing tutorial for realistic shaders based on fresnel effect. Original render size: 4800 x 2700 Geometry: 315’570 faces, 60 lamps Rendering time: 7 h 30 (CPU, iCore 3 GHz) More infos here: https://310blender.wordpress.com/2016/01/04/bathsink-a-classic-corridor/
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