A classic SF corridor. Not to complicated to do, but still compex enought to be intersting.
Made in a few days.
A great thanks to Cynicat Pro for his amazing tutorial for realistic shaders based on fresnel effect.
Original render size: 4800 x 2700
Geometry: 315’570 faces, 60 lamps
Rendering time: 7 h 30 (CPU, iCore 3 GHz)
More infos here:
https://310blender.wordpress.com/2016/01/04/bathsink-a-classic-corridor/
Thanks guys, that's nice.
This is great!
Thank you for the link to the detailed description.
I love the detail.
Man, that looks awesome!
Looking forward to more : )
Cheers, Rex