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Duck Fly By Final

Late afternoon, early evening, warm early spring turned, cold snap. Thank you for downloading "Helicopter Rig" by Heinzelnisse Released under Creative Commons Attribution 3.0 Downloaded from http://www.blendswap.com/blends/view/69314 How to make snow tutorial http://www.blenderguru.com/tutorials/make-snow/ http://www.textures.com/ texture images grassdead0038, vegetables0008, rocksmooth0094 https://commons.wikimedia.org/wiki/Category:Walnuts#/media/File:O%C5%99echy_(3).jpg http://www.hdrlabs.com/sibl/archive.html Zion Sunsettpeek used Prinknash Abbey Grounds (Graveyard) at Dusk: http://www.freesound.org/people/kernowrules/sounds/198966/ Gimp 2.8 https://www.gimp.org/downloads/ Soundtrack cut using audacity http://audacityteam.org/download/ http://www.ubuntu.com/download/desktop Haswell 4430 i5 Cpu Gtx 970 Strix Gpu 4 gig, 256bit, 1664 cuda cores 120 gig ssd 1 tb hdd 16 gigs ddr3 212 evo cool master 750watt bronze power supply MSI mobo H81M-P33 Rosewill Galaxy-03 http://www.blender.org/ https://www.blender.org/manual/ Render Layers note, all progressive sampling Rgb Snowman 4000 samples, 12:04:38.29 CPU. Rgba Shadow Layer, shadow pass, image sequence Internal Renderer Used for that. 2.3 minutes or so a frame. Rgba carrot, walnuts, rocks, 8,000 for 23:21.42 GPU. Rgba Smoke Layer, vector pass image sequence, 61 samples, round 12 hours, duck and snow layers activated. CPU rendering only. Rgba Heli Layer, vectors pass sequence, GPU from 30:00.00seconds. All the way up to 1:17.26 for 900 samples. Masking to the snow layer for 20 some frames 400 samples, 04:30.0 round. No post processes, just render layer compilation in the compositor. VSE for image sequence, soundtrack, finished file. Finished animation thread https://www.youtube.com/watch?v=zIcSMGMkYN4&feature=youtu.be
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