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Nickname Spiky Final

My first portrait, having followed the amazing Human Course.

Far from perfect, but for someone who has hardly sculpted before and suffers from face blindness (prosopagnosia), not too bad I think. I had enormous amount of fun, made plenty mistakes (some of which still show in the end product) and learned even more!

I hope (and am convinced), that my next head will be better. I will try a likeness, but won't tell you who's yet; you'll have to be patient.

Anyway, feel free to critique, it will only help me getting better!

12 Comments
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  • Wonderful job, Spikey. I’m partial to the first image with a strong key light. I come from a 2D portrait background so this brings it home for me. I can’t wait to see your next masterpiece.

  • This is amazing spikeyxxx , I like the black and white renders the most. As others pointed out, the big skin pores on the forehead and the shaved hair on the sides look a bit off (but facial hair and eyebrows look spot on to me), but you should be really proud, realistic human portraits are very hard to pull off. You inspire me to give this course a try someday :)

    • spikeyxxx author

      nnemernick thank you so much!
      I am indeed proud and despite some imperfections very happy with the result, especially because it is my first attempt. During the course there were many moments when I was tempted to start over, I didn't expect this to turn out like this, but I'm glad I continued with this model, now I can make another and already know a lot of the pitfalls I should try to avoid and how consequential 'mistakes' are and when it is not too bad to be slightly less perfect.

  • Adrian

    Crongrats spikeyxxx , for completing the course, and for an awesome result.
    The final B&W image looks fantastic.

    • spikeyxxx author

      Thanks @adrian2301
      Yeah, I kinda like B&W for portraits (although, some are better suited than others)

  • Thank you for your kind words anarchymedes
    Scalp hair is probably the hardest to get right and in most cg portraits (that I've seen) a giveaway against realism.

  • The best I’ve seen here so far, when it comes to photorealism: down to the tiny details such as eyelids (don’t look like dry parchment, a common mistake). The only thing that shows it as a piece of 3D art is the shaved area of the head—and maybe a subtle difference in gloss on small hairs. But that’s for quantum computing to correct, not for Blender.😉😁

  • Cheers bc_griffin
    I am not really struggling with it, I am used to it and there are many other ways to recognize people although they sometimes fail, but for instance, I am much better at recognizing someone from behind than mostpeople I know.
    But you are absolutely right about the pores. Had som problems with the mesh when switching between Multires Levels and while fixing them, I smoothed out a lot of skin details and I got frustrated and sloppy re-adding them.
    It's a huge course, but I don't find it intimidating...if even I can get a result like this on the first try....

  • Thanks a lot pprocyonlotor! Lighting makes all the difference.

  • Great job Spikey! That first image with the moody lighting is stellar!

  • Hi spikeyxxx,
    I think it looks great! I am so sorry that you are struggling with prosopagnosia. If I may and this is really just being picky.
    The pores on his forehead seems to be a bit large in scale giving a distorted appearance but really that is the only critique I can give. Apart from that I honestly think that you did an awesome job! Well done on completing this intimidating course from Kent!