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Marine Mech Final

Blockout, subdivision modeling, low poly, and baking in Blender, handpainted texturing in substance painter using mostly basic round with some dirt alpha for roughness details. Game ready asset created for a polycount character challenge. ~8k verts Realtime preview on sketchfab here: https://skfb.ly/DpnO Original Concept by: Alexander "flyingdebris" Iglesias http://flyingdebris.deviantart.com/art/Mech-suit-177173677
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