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Coffee in glass cup Final

We were shooting glass cup for client, and I thought this should be done in 3D, not photography. In real world you have no control of the glass IOR, lighting is problem, reflections are problem. Not to mention coffee itself, where the froth is disappearing, and needs to have specific look. My attempt is far from perfect, but I think it works fine. Froth is made using texture from pixabay.com. I would like to know, if there is way of generate it inside blender. Either via particle system, or procedural texture.
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