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Bioluminescence Final

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My version of the macro ocean waves. I knew as soon as I saw the lesson that I wanted to make it with bioluminescent waves.

I made this along with the video, so it definitely came in under 2 hours for creation time. But then I spent much longer than that tweaking and re-rendering.

This may be my favorite thing I've made in Blender so far, it's so peaceful and relaxing to watch. I even put it in my digital picture frame in my office.
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  • This looks really epic
    I can't figure out how you made the neon waves ?

    • comn author

      Thanks! I used the bevel node, distance node, and texture coordinate node set up like they were in the macro dice lesson, plugged that into a color ramp, then plugged that into the emission.

    • T
      Slava Trifonov(Twinki_Blender)

      Thanks a lot, I also found another option how to make the glow in the water
      We will need to activate Foam in the Ocean parameters (in Data Layer enter Foam)
      Next we go to shading and create a glass shader and do the following.
      1 ) connect Bump to the glass shader and connect Noise Texture to it (here we have complete freedom with parameters).
      2) Add Mix Shader and connect our glass shader and Transperent BSDF to it.
      3) to the Fac parameter in Mix Shader we connect Light Path via Is Shadow Ray
      4) Next we add Attribute and connect it to Math via Fac and select ADD (this bundle will be our foam on the water, here you need to play with the Value parameter (I advise you to take minimum values from 0.09 to -0.01).
      5) create Prinipled BSDF and in the glow parameter make our light.
      6) Further all this is combined through another Mix Shader only here Prinipled BSDF in the lower shader, Attribute in Fac and glass shader in the upper parameter.

  • Omar Domenech(Dostovel)

    Looking awesome. And it's like that famous Japanese picture "Under the Wave off Kanagawa"

  • Looks beautiful and cool — but I’m going to assume that it’s some alien ocean on a distant planet.😉😁👍