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A Very Spooooky Treasure Chest Final

It is done! Here is my completed animation that I made after finishing both parts of the treasure chest course. Huge thank you to everyone who provided feedback. It was so helpful and I think it really made this piece much, much better. One super important thing I want to point out is that I did NOT create the cardboard boxes that are used in this scene. Those were created by @waylow and they are from the Animation Workflow & Body Mechanics course. Changes from Previous Version: -Increased brightness of scene, increased the intensity of volumetric fog and accentuated the god rays a bit more -Added per object motion blur using Cycles to create a vector pass and then compositing that vector pass with the final Eevee scene -Increased glow intensity as the chest is expanding and getting ready to explode -Added glow to the keyhole -Added dust particles -Added in cardboard boxes of the CG Cookie variety -Paid closer attention to the spacing of the treasure chest’s jumps as well as added in some chest shake as it was expanding Things I tried to change, but couldn’t figure out how to: -Could not figure out how to reduce the blue, shiny flickering on the metal pieces of the chest throughout the video -Tried to change the timing on the star explosion at the end but I couldn’t seem to take the baked simulation and turn it into keyframes. I used a plugin called “Projectile” to shoot the stars out of the chest. Maybe that had something to do with it?
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