• Omar Domenech(dostovel)

    Luckily Wes never reads these

  • Kent Trammell(theluthier)

    Ahh ok it'll be our secret. Model some new ones and he'll never know. Start with the skin modifier 👌

  • Omar Domenech(dostovel)

    I'm sleeping here now

  • Omar Domenech(dostovel)

    Don't ell Wes, but I lost the keys

  • Kent Trammell(theluthier)

    Omar you good to lock up?

  • Kent Trammell(theluthier)

    Lol

  • Omar Domenech(dostovel)

    Ah ok, got me thinking there

  • Kent Trammell(theluthier)

    By "high" I mean like an emotional high / good feels

  • Omar Domenech(dostovel)

    Awesome

  • Kent Trammell(theluthier)

    dostovel Don't worry though were hard at work on proper courses. Me, Lampel, and Wayne. They'll start landing soon!

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Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

Volumetric Rendering *today*, Junior

If you're like me, a few years ago you tried volumetric rendering with Cycles. And after waiting 30 seconds for your computer to calculate 1/100 samples, you cancelled the render and never tried it again.  The fact is volumetrics are extremely complex to calculate and sloooooow to render.

Until Eevee! Volumetrics in Eevee shocked me the moment I heard it was a feature and I have to say they're quite competent. Finally we can edit volumetrics quickly. Sure you lose some authenticity but it's well worth adding this tool to your Blender utility belt.

Stratocirrocumulonimbo...expialidocious

In this stream we will focus our creativity toward clouds, starting with a simple cloud chunk first and then trying out a larger "cloudscape":

Materials Rendering