Introduction to Fundamentals of Sculpting

This introduction gives you the roadmap for the course: brushes and sculpting tools first, then mesh workflows like Multiresolution, Voxel Remeshing and Dynamic Topology, and finally putting it all together by sculpting the classic CG Cookie shark. You will also learn that the course is built on material originally taught by Kent Trammell, updated here for Blender 5.2 LTS.

Key Takeaways

  • The course moves from brushes, to mesh resolution workflows (Multires, Remesh, Dyntopo), to a full sculpting project.
  • You will finish the course by sculpting the classic CG Cookie shark, a project used to teach digital sculpting for years.

Modeling