How can I fix bad shading in my rear axle end housing?

@theluthier  I've already submitted my part for the assignment 4 since I won't have much time for modeling in July. The rear axle end housing is now one single all-quad-mesh with simplyfied topology but the shading in some parts is still bad as described here. I would like to correct it for this assignment.

  • Kent Trammell replied

    Wow you're putting a lot of work into the axle! Definitely more complicated than I ever would have guessed at the beginning.

    It's possible that some topology tweaking could minimize the shading artifacts. But if not then Spikey's suggestion to use the shrinkwrap approach is a good one.


    I will plan to address this during the stream next if that's ok with you?

  • Ingmar Franz(duerer) replied

    I also have to reshape the red main body of my rear axle end housing as this drawing shows:



    That's really a challenge. And the joint visible at the right side has to be connected to the housing after the application of the "Mirror Modifier". But I can do this only if I've got the main body's shape right.

  • Ingmar Franz(duerer) replied

    Yes, the shrinkwrap method is probably the most promising approach. I'm looking forward to the next livestream. Today, I've uploaded a better version of my rear axle.  But there's still some work.

  • Ingmar Franz(duerer) replied

    I had to fix some alignment  and shading issues.  See also my post here.

    The new assignment file is here.