Artifacts on gpu render

Hi everybody. I get some artifacts when I render with GPU compute in cycles. When I render with CPU, its fine. 800 Samples. Even with 2000 samples, they are still there. Did denoising, switched off caustics, no volumetric scattering.. 

Anyone knows what it could be? I have a gtx 2070 max q.

Thanks :)

  • spikeyxxx replied

    What kind of artefacts?

    When I Google gtx 2070 max q, I get Nvidia RTX 2070 results...

    In your Preferences > System > Cycles Render Devices, do you have RTX enabled?

    Don't know if that makes any diference; can't check that, I can't even render on my GPU; it's that old;)

  • polyrom3d replied

  • polyrom3d replied

    yes it is a rtx, sorry.

  • William Miller(williamatics) replied

    Perhaps you could try turning off denoising?

  • polyrom3d replied

    no that makes no sense ;) thanks

  • polyrom3d replied

    Lol. did you see the picture?


  • spikeyxxx replied

    I did!

    I gather  you mean the noise...

    What does it look like on CPU?

    I do not know why there would be a difference between a CPU and a GPU render....

    In the 'old' days, before RTX, a CPU (and this is highly simplified!) would have Order(10) intelligent calculating units (cores) and a GPU would have Order(1000) 'dumm' calculating units.

    But they should still get the same result...



  • polyrom3d replied

  • spikeyxxx replied

    It might not make sense, but did you try it?

  • polyrom3d replied

    with cpu it looks fine


  • spikeyxxx replied

    I'd say, post a link to your .blend file here.

    Somebody might be able to figure this out.

    This is not supposed to be like this!


  • polyrom3d replied

  • polyrom3d replied

    this without denoising

  • spikeyxxx replied

    Looks way better without Denoising, would just need more Samples to get rid of the noise;)

    But I still don't know why it makes a difference whether you render on CPU or GPU.....

  • polyrom3d replied

    better? :p well that noise is huge

  • polyrom3d replied

    even with 2000 samples there is much noise

  • spikeyxxx replied

    Is there a difference in noise between CPU and GPU renders?

    If not, it looks like a GPU + Denoise problem, here are some suggestions (first one is a must):

    - Make sure you are using the latest driver!

    - File a bug report:

    - Try the other Denoiser (In the Compositor, use Denoise Data)).

    -Or render with CPU.


  • polyrom3d replied

    there is a huge difference in noise between cpu and gpu. latest driver is installed, other denoiser is way better, but still not as good as cpu render...

  • spikeyxxx replied

    Very strange!

    Like I said, unfortunately I can't render on my GPU, so I can't test how that is on my computer, but I've never heard of anyone complaining about a lot of noise on GPU renders...

    Could it have something to do with different tile sizes? Or is it maybe a RTX thing? Both sound very unlikely to me, but there really shouldn't be any difference between the two....(at least not humanly noticeable.)

  • polyrom3d replied

    thanks spike :)