Curve array problems in blender

Hello everybody :)

I tried to make an array with a bezier circle to make the tower Details


It worked, but the circle is not round anymore, it seems that it turns itself into a spiral

Here my steps:

-I created a part of the detail,

- I added an array modifier with fit type as fitcurve, selected the bezier. 

- then I added a curve modifier, selected the bezier again. 




I applied scale with ctrl a for the object too. I tried also to change the local axis in edit mode, brings me weirder results…

Thanks for your help :)

Greetings

  • numbernine replied

    The current scale of the 'tower detail' object is 0.932, that's why it doesn't complete the circle all the way. Hit CTRL+A with the object selected and hit "Scale". This applies the current scale of the object and sets it 1.


  • spikeyxxx replied

    Hi romainhd,  as numbernine said the scale should be applied, but it looks like you did that already in the last screenshot ( and you also said that you applied it), but for the spiralling, that has to do with the rotation of your detail segment. Set the Z-rotation back to 0. (Do NOT apply the rotation, but set it to 0 in the N-panel!)

  • romainhd replied

    spikeyxxx hi, thanks but it didnt change. Here s a quick video: https://www.youtube.com/watch?v=oiNdDXpAgno&feature=youtu.be


  • spikeyxxx replied

    rromainhd Bummer! Could you share your .blend? That would be extremely helpful! Otherwise it's just a guessing game;)

    I've had similar problems with the curve modifier and there is a lot that you could be doing wrong.

    The video showed the problem all right, but not what's causing it. At least, I couldn't figure it out, just by looking at it.

    I'm convinced that I could help you if I had access to your .blend.

  • romainhd replied

    spikeyxxx how can I share the blend file here?

  • spikeyxxx replied

    rromainhd I  don't know if there is any other way to do this, but you can upload it to a cloud service like, for instance, 'Dropbox' and then share the link.

  • romainhd replied

    spikeyxxx https://www.dropbox.com/home/Public?preview=ViandenPlangrPalaisneiblend.blend1

  • spikeyxxx replied

    rromainhd Sorry, but the link just gets me into Dropbox, it doesn't give me access to your .blend...

  • romainhd replied

    spikeyxxx https://www.dropbox.com/s/opbxh0xv8d91jl3/ViandenPlangrPalaisneiblend.blend1?dl=0

  • spikeyxxx replied

    rromainhd Yes, it's working, but this is your .blend1, I need the .blend, because I can't open the . blend1. Sorry for all the inconvenience, but we will get there in the end:D

  • romainhd replied

    spikeyxxx whats the difference? ;) here the link, thank you spike! 

    https://www.dropbox.com/s/ana36aw6fry3ur2/ViandenPlangrPalaisneiblend.blend?dl=0

  • spikeyxxx replied

    rromainhd Okay, I've got it now, I'll look into it. As for the difference, as far as I understand it, the .blend1 is sort of a backup. There is an Article about this, just released, by Wayne: https://cgcookie.com/articles/what-is-a-blend1-file-and-do-you-really-need-them



  • spikeyxxx replied

    rromainhd So it seems to be simply a matter of the rotation of the 'Turmarray' as I suspected, Maybe this will show you how the rotation affects the result: https://youtu.be/Gq9eqqdphLc

    It's really poor quality, but I hope you can see it, because YT told me the video is private, although I set it to public???

  • romainhd replied

    spikeyxxx Thank you, yes it worked :) Maybe you can help me with the next Problem, I want to do one Roof with the Building and the Towers, how should i do it? I tried to extrude the edges of a clyinder, but the Transition from it between the Roof of Tower and Building is a mess ;) thank you



  • spikeyxxx replied

    rromainhd I am not quite sure what you mean. Do you want to achieve something like in the pictures? If so, what does your 'mess' look like? A screenshot would be helpful...

  • romainhd replied

    spikeyxxx I am modeling the whole Building, but the Roof is the hardest part because the Tower Roofs are connected to the main Building, i tried to extrude from a cone but that wont work properly. 





  • spikeyxxx replied

    rromainhd I'll look into it tomorrow. But did you consider using booleans and then retopologize?

  • spikeyxxx replied

    rromainhd You're close, but I would suggest making a 'mold' where you simply intersect the towers in the wall/roof.

    Then you can Duplicate the tower, P > Separate by Selection, turn on Face snapping and manipulate vertices into place.

    Something like this maybe:


  • romainhd replied

    spikeyxxx how do you intersect that and connect?

  • spikeyxxx replied

    rromainhd Simply put them 'through' each other. You can join them, make them one object, by selecting them in Object Mode and press CTRL + J, although that ain't even necessary, it  just makes it more organized and easier to temporarily hide the 'mould' ( I misspelled that earlier...).