simulate a dress pulled away

What is the most efficient way to have a cloth plane be pulled off of an object to reveal it? I can't find an elegant solution, I tried with a vertex hook, armature, and force field. With a force field I can pull it off but I don't think it's the best solution. Any ideas for a realistic result?

  • Jonathan Gonzalez(jgonzalez) replied

    I don't have much experience with this, but could you use an invisible rigidbody to act as a weight to simulate being pulled off? 

  • spikeyxxx replied

    Hello fulvio,

    Here's what I would suggest you might try: create a Vertex Group where you want to pull the cloth. Pin this in the cloth settings.

    Make a Shape Key to move the Vertex group over time to control the pulling. After some experimenting you should be able to get a realistic result this way.

  • fulvio bosco(fufletch) replied


    spikeyxxx 

    yes, it works!  thank you