Hi everyone!
I made this model for a personal project about a simple videogame:
Then I exported it to FBX to use it in Unity but, as you can see in the picture bellow, the face disappeared:
I guess it must be related with the fact that the face is a Texture and the rest of the body are Materials, but I don't know why it happens. Does anyone?
Thank you in advance!
You have to import the texture separately, then put the texture to the albedo slot :)
ive found that blender render is a funny one when importing to unity.
the first time you export to FBX and import to Unity everything comes across.
next time you update a texture, material etc you will have to do it manually, doesnt seem to update material/texture if you update and re-export in blender.
best to drag the texture in manually like @aunnop is recommending.
As far as I know textures won't ever come over to Unity automatically, would be nice though. There is a way to import the textures first and then the model and Unity will automatically assign the textures to the correct materials. It's been so long since I've done it though so I can't remember what the specifics are. I believe it has to due with how the naming of the textures/materials is setup. I usually just import everything manually which can be a pain if you have a lot of textures and materials.