When I connect the ColorRamp node to the displacement output I don't get the same kind of deformation.

Here's what I've got so far. I've turned adaptive on for all the icicles. There's no change in the shape of my icicles like how Kent's become a little bumpier and deformed after connecting the ColorRamp node to the material output. Any help would be greatly appreciated, thanks.

  • Kent Trammell replied

    What if you add a Math node after the color ramp, change the operation to Multiply, and multiply value 1 (color ramp input) by 5, then 10, etc. Does that start to deform the model as expected?

  • Colin (colinkeller) replied

    I restarted from the beginning just in case I missed something but I'm running into the same problem.


    This is the node setup. 

    This is the render when multiply is 1.00

    And here's 5x multiply

    And here's 10x

  • Colin (colinkeller) replied

    I think I just figured it out. I had to change the node surface setting from 'bump only' to 'displacement and bump'.


  • Kent Trammell replied

    Ahh yep, that will do it. Glad you solved it 👊