A postscript on baking these for use in Unity?

This was really great, and I'm already doing some experiments! Can you folks do a follow-up on how these could be baked and output for Unity?

  • Kent Trammell replied
    I will pass along the request to Ethan 👍
  • Ethan Snell(pancakemanicure) replied

    thanks mediajolt, glad it was helpful! In terms of baking, I think it would be a fairly vanilla process... I'd probably hook up an emission shader to the color, roughness, and bump (to get the pure color information), and bake out any maps I needed separately, to import into unity. 

     

    However, using vertex paint to blend textures is a technique that is much more common in game engines! I realized it could be done in blender after browsing some art from the most recent assassin's creed game. After some googling, it seems that Unity definitely has all the tools for creating such a shader. Here's a youtube video I found with an example:

     

    https://www.youtube.com/watch?v=HDXwSEUYrbI

     

    Also you can see the developers of Escape from Tarkov use it in this developer diary, at the 2:30 mark.

     

    https://www.youtube.com/watch?v=vof9Fquazxs&feature=youtu.be&t=151

     

    I don't know the details of creating such a shader in unity personally, though I imagine it's much easier with the new-ish shader graph. I plan on jumping into some unity stuff in the next couple months though, so if I figure it out, I'll let you know!

  • david-boura replied

    Hello Kent, i was thinking about the same for UE4 !