making my subdivision mesh prettier :)

Here I am again. I finally think I got how edge loops work and how to create mesh to avoid deformations due to subdivion modifier.

This is a shot of my right eye with a subdivision modifie set to 3 subdivisons:


I have highlighted a zone in the picture that I don't like. I would like this zone to curve that way -> )  to follow eye form but istead it starts curving this way -> ( .


Is there anything I could do to fix this? I'm putting a lot of effort getting my meshes nice before going any further.


Thanks in advance.



  • Jonathan Lampel replied

    Interesting, try seeing if you have any double vertices in that area, and if your normals are all facing the same direction. I can't get that edge flow on my end, even with the same structure: 

  • hexdump replied

    Normals were the problem. Thanks a lot! Yuo're my savior :)