rotate/scale issues

Hi! Great tutorial, thank you!

Two questions. I'm using Blender 2.77. Is it still an issue with 2.8 that exporting an fbx. will cause unwanted scale/rotation on the imported gameobject in Unity?

 Playing the trick with R-X-(-90), then apply in object mode doesnt really help, since it ruins the animations. Is the Experimental Apply Transform option further refined? Or is there another solution you are aware of?

Thanks in advance for your help!


  • Jonathan Lampel replied

    Hi Armin, I've done a few more tests with 2.8 and have had some seen an elusive bug in the FBX exporter but for the most part it seems to behave the same as the 2.79 export. Rotation seems to be fine when opening the file in other 3d viewers (Sketchfab, Windows MR, etc...) but I still find the rotation in Unity to be weird like before. The Apply Transform hasn't gotten any further love as far as I know. Are you using a rig? For whatever reason, applying an animation in Unity makes it behave a bit better than just the mesh by itself. 

  • Armin Takacs-Kenessey(mano986) replied

    Hi Jonathan! Yes, it is a rigged humanoid character. The best result I could get is where the gameobject itself is alright on rot and scale, while having the child objects (rig, mesh) rotated on the X, and scaled by 100. Still, the animations function well. So, I guess I'll need some more research and experimenting. 

    Thank you for the answer.