Would an active rigid body object interact with a collision object the same as if it had a passive rigid body property attached to it? Or is the collision type specifically meant to interact with soft-body simulations?
Hi Jacob,
There is a Rigid Body World and Objects that are part of that World (ie. are a Rigid Body) can interact with each other.
If you have an Active Rigid Body and drop it onto a Plane, that is not a Rigid Body, but is a Collision Object, it will fall right through it.