using mch and deformation only?

Hi wayne I studided the video for my hard surface character several times and I can see that the rig used is pretty advanced and I was wondering if I want to setup the MCH and deformation bones only and setup the constraints relationship between them and remove the FK and IK bones will that be possible or will I have problems in my rig? and thank you so much for your effort
1 love
Reply
  • Dwayne Savage(dillenbata3) replied

    The best answer to this is to do it and see if it works for your needs. Normally deform bones and control bones are separated to make it easier for both expanding the functionality of the rig and to troubleshoot problems. There is no rule that says you have to separate them and in some cases it's preferred to have them share bones. 

  • Wayne Dixon replied

    Hey Samy,

    Yes the spine in this character is advanced - but it's mainly just a few tricks so the 2 halves of the spine can bend from the middle and then have 2 set of controls.

    I don't think you would be able to do what you have mentioned though.
    But I don't actually remember what your Hard Surface model looks like.
    You might be better off to design something more along the lines of the spine that is used in Rigging the Wrangler in CORE Rigging.

    This seems like a better approach as you will have more of a tangible example to adapt.


    1 love
  • samy rezk(kadory87) replied

    ok thank you very much, I will try that