I WILL make it through the HUMAN course!

Polybooks

I have watched through all the videos (though it's been a couple of years), but as far as following along, I've only ever gotten through the sculpting stage once. That bit turned out well, but I never made it past that. Have done the planes of the head I and II a dozen times at least.  But I will make it through the HUMAN course... somehow... eventually :D (If I can just keep from being distracted by some new shiny object...) 

I really have been wanting to get through this course ever since it came out and would like to get it done :D

  • You can do it!
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  • Grady Pruitt(gradyp) replied

    Why do I feel like I've been in the wild, wild west? I just scalped someone :D

    topology - scalp.png


    (Thought I'd posted this last night, but I guess I never added it :D )

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  • Martin Bergwerf replied

    And that's why UV Unwrapping is so important: so you can peel it off.

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  • Grady Pruitt(gradyp) replied

    It's not pretty, and I got a triangle I couldn't solve, but it's in a bit of a divot area (so hopefully not too noticeable) and most of the references of the person I'm doing has his ears covered by his head except maybe the lower part of his lobes, so hopefully I'll get away with this one. but I also think my sculpt kind of left me in a bad shape with the ear and somehow, I had verts in places Kent didn't coming off the head :D

    retopology - ear.png

    On to the neck!

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  • Grady Pruitt(gradyp) replied

    Where's my Blue Man Group application?

    etopology - neck.png

    Next up, getting some details from the sculpt and then on to the high frequency details :D

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  • Grady Pruitt(gradyp) replied

    Multires prep done with the details copied from the sculpt. Also redid the ears because I saw something I didn't quite like in the ear canal that I couldn't figure out an easy way to fix. 
     - Multires-prep.png

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  • Martin Bergwerf replied

        "... I got a triangle I couldn't solve..."

    Well, I wouldn't worry about Triangles too much, if I were you, as long as everything is more or less evenly distributed; they Subdivide really nice:

    Triangle_00.png

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  • Grady Pruitt(gradyp) replied

    Well, Like I said, I redid the ear and the only triangle now is hidden in the ear canal where no one can see it :D

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  • Grady Pruitt(gradyp) replied

    I haven't given up on this one yet :D Just went through the pore detail sculpting a bit slower is all.. Here's my pore detail tests. It's the first time doing this kind of detail and while I'm happy with where it's at, I'm open to feedback as well :D

    Almost to the materials and textures :D Just a bit more modeling... One thing of which I still have to figure out how I'm going to do, but already looking into it :D

    est - Front view.png

    eft side profile.pngeft side profile.pngeft side profile.pngght side profile.pngght side profile.pngght side profile.png

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  • Grady Pruitt(gradyp) replied

    (Sorry... didn't realize those were so large!)

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  • Grady Pruitt(gradyp) replied

    Only took me about 3 weeks... but finally got through Chapter 2... Now on to texturing and materials :D


    fit - cloth sim2.png
    th Sim Detailing.png

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    1 love
  • Grady Pruitt(gradyp) replied

    Candy wrapper done :D Looks good to me.
    UV-unwrap.png

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  • Grady Pruitt(gradyp) replied

    Looking forward to this time tomorrow! I'll have my first skin test renders :D 

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  • Grady Pruitt(gradyp) replied

    Here's a look at my skin tests. I feel like a couple of them might not have been balanced as much. I'm starting to wonder if my differences I'm seeing from the references I used in skin tone might just be due to lighting. Overall, I'm liking how this is going, but can see things that can be improved and for now, will trust the process :D

    kinTest Combined.png

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  • Grady Pruitt(gradyp) replied

    Reran the studio 2 render with the adjustments to the strength, and it looks more in line with the others now, so that was def part of it :D

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  • Grady Pruitt(gradyp) replied

    I might actually check the balance of all of them because not only did it bring that one more in line, it made the overall tones match better to the reference :D

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  • Grady Pruitt(gradyp) replied

    Rebalanced the lighting and this looks much better overall.


    Forehead I'm not super overly concerned about ATM because it will mostly be covered by the hair, but I'll chck it after I get the hair in place in case I need to adjust stuff there. the stretching at the bottom likewise isn't a concern. It will be under clothing. Main reason the extra base is there is because the particular character I'm doing has a lower cut top and I needed something under the outfit or you could tell where the bust ended.

    kinTest Combined.png

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  • Grady Pruitt(gradyp) replied

    wow... just looked at the first post on this iteration of this project... I've been working on this for a month now, slowly chipping away at it. I've had a few days that I know I didn't hardly do anything and days where I may have done a bit more than usual... so rough estimate of 50-60 hours so far isn't too much of a stretch. With watching the videos, pausing to implement, rewatching a bit I might have missed... roughly about 3-4x the video length. So right on pace. Should be a bit more than halfway I think (some of the later chapters aren't as long as the first 3). I've got just under 11 hours of video left, so that's about 40-50 hours roughly of work (estimating) which would be another week or two in order to finish this project at my current pace (as long as I don't skip more than a few days).

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  • Grady Pruitt(gradyp) replied

    I can only think of about 3-4 projects where I've spent this long on a single project. One was my original Spock sculpt I did after Leonard Nimoy passed away.  One would have been the night time bedroom scene I did for a time change poster (which actually had a couple of iterations). And the last one would have been the rustic bedroom scene I did about 9 years ago. I had one other project I did in terms of how many days I worked on the project, but only a fraction of the total time because it was one where I only spent 15-45 minutes each day doing a sculpt to do 30 sculpts in 30 days about 12 years ago. The few other projects I spent more than a week on I didn't put anywhere near as much time as I have on this one.

    As someone with ADHD, I'm easily distractible, so to stay focused on one project is a challenge for me, but I'm staying focused on finally completing this course I've been wanting to do for nearly 5 years now :D This third chapter I'm going through now has all the work from chapter 2 starting to bear fruit and it's exciting to see the project starting to come together :D

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  • Grady Pruitt(gradyp) replied

    Here's today's work... Sclera, Iris, and Meniscus.

    ye test combined.png

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  • Grady Pruitt(gradyp) replied

    Brow and sunken corner was bugging me, so was trying to fix it and discovered I also had an extra face on the nose, so instead of spending the night on eyelashes, I was working on fixes. Doing that really helped, I think. Should be able to get eyelashes and brows tomorrow. (or I guess.. later today 😄 )

    e and nose fixes.png

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