2 questions

In the time since I last worked in this course and now that I'm continuing it, I added something similar to the clothe/ helmet toggle to one of my characters. I added a toggle where when on, its kimono would be hanging, and viceversa. Thing is, I used a boolean instead of an integer. It works as I intended, but I was just curious if one is superior to the other or if it's all the same.

For my other doubt, is it better to use a long texture with several faces for animating that, or would using an animated texture also work? (And why would one be superior to the other, if it were the case). I plan on using different mouths for my characters, and using a driver to change the frame displayed instead of moving their UVs

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Reply
  • Wayne Dixon replied

    Hi Rodrigo.
    The Boolean is essentially the same as an integer.  0 = False, 1 = True

    There's many different ways to switch the face, this way was what we decided on for this project.
    I thought we would swap the entire texture, but Kent just stuck them side by side and said, just drive the UV position.
    So I just drove the UV position - which is cool because I don't think we have shown how to do that in any other courses at that stage.


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  • Rodrigo Gomez(SoftCloud27) replied

    Great, thanks for answering! A while ago when I investigated I only found people moving UV positions, but figured it was esentially the same thing (or at least it gave the same results)

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