Anyone know how to make wicker materials or geometry? 

Tried using micromesh but its a little hard to control and messes with my mesh too much.

Also tried a youtube tutorial for geometry node wicker and it wouldn't work.

  • Sam Edgar(AngelAzrael) replied

    Update one of the tutorials I referenced links to a free tool for wicker geometry node setups which is definitely working however it uses a massive amount of verts to get the result you're after as I've noticed with some other methods. seems very difficult to populate a scene with the kinda styles that use wicker without adding a lot of verts. For ref my entire scene's important bits are around 100,000 verts. The two wicker objects I've made to populate the scene have added 500,000 with minimal subdivision..

  • Martin Bergwerf replied

    Hi Sam,

    Pictures of what you want would be very helpful.

    Also:

    How realistic/accurate do you want it to be?

    What shape are the objects?!!

    How far away are the objects?

    Have you tried the Tissue Addon?

    1 love
  • Sam Edgar(AngelAzrael) replied

    Hey Martin,

    Been trying to show ss's but the website keeps giving me a 404 error when I try to upload them. Ended up with something which I think is close enough as they're just filler objects in this larger scene. They're just primitives a cylinder and a cube with some bevels. They're not gonna be super close up but it's a small scene so the gaps of the wicker will probably be noticeable from any camera angle. I hadn't heard of the tissue addon but after looking at it the micromesh addon does almost the same thing and would result in the same high poly result. I don't really know if there's any low poly method for this short of using shaders which will probs be much less realistic.

  • Martin Bergwerf replied

    Hi Sam,

    You can do this with procedural shading. Here's a video that might help:

    https://www.youtube.com/watch?v=CoCDbCbeiAk&list=PLvgg0AvdksuLO_NmzLC9oQPwy7080iRNp&index=2 

    Wicker.png