Question about timeline and animation.

Question Animation

Hi!

I was wondering if there is a way to scrub the timeline without a keyed object moving on screen.

Let's say I add a key to my box on frame 1, and then on 100, instead of going 1, 10, 20 etc.

nimation_blender.pngI want to have the box move from A to B in 100 frames. But I want to add a new key on frame 50 in point C, after keying A and B.

If I want to move the box in a straight line along the X axis to point C, it's more "difficult" when it's allready started to move towards point B.

Hope that was understandable, appreciate any help :)

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Reply
  • Martin Bergwerf replied

    Hi 5546_student ,

    Yes, just mute the Channel with this Toggle: 

    Keyframes_00.png

    You will still be able to set your Keyframe at 50.

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  • Martin Bergwerf replied

    You can also just use the Graph Editor.

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  • 546_student replied

    Thanks, that works! :)

    • 👍
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  • Omar Domenech replied

    Well, the way you are trying to avoid is not wrong either, perhaps you just need a little getting used to things. You can reach frame 50 as things move around, and just move the object to point C and watch things move and adjust again, and then you fine tune. The object moving shouldn't be an issue really. Again, maybe it's just a little getting used to thigs.  

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  • 546_student replied

    Yeah, I'm just at the beginning stage of learning animation, so I'm not sure what's best :) 

    Is there a standard way to do it that animators usually use? If there is, it's probably best that I learn it that way from the start.


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  • Dwayne Savage(dillenbata3) replied

    It depends on the animation and which animation method you are using. In  pose to pose method.(Similar to what you describe) You would make your key poses( A and B in your case). Then do a break down pose(your C) by going to frame 50 and moving the cube to where you want it and inserting a keyframe. You will probably want to change the handle type to vector( with mouse cursor in the timeline/graph/dopesheet editor press V->Vector) so the cube doesn't slow down and speed up as it reaches/leaves frame 50. 

    Side Note: once you are on frame 50. A quick way to move to C point is to use ALT+G to clear the location and then G->X and move to C point. Then press I to set the keyframe.

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  • 546_student replied

    Okay. I did try to use ALT + G when scrubbing to frame 50 and I think it worked. Thank you :)

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