Hey I have this issue from the beginning of the class sometime it works just fine sometimes no matter what I change it just feels same no difference. I have this setup hinge constrains works just fine but the collison is not working I tried baking with different substeps per frame and solver iterations nothing working I made sure the collision shape is mesh everything else is at default. as you see it touches the boxes but nothing happens its just like I never added arigid body can you please help me to figure out.
I think I figured out. Changed the cubes from passive to active. changed the collision from mesh to cubes for some reason mesh doesn't work for me in this project and finally made all the cubes longer and it starting to react to the sphere now. I thought physics would be the easiest in 3d but there are so many technicalities which makes it so much complicated.
Yes,
Don't use Passive for things that need to react to physics.
Also, with simple shapes, like a sphere and 'cubes', there is no need to use Mesh as Collision Shape, not even Convex Hull if you can use Sphere and Box, because they are much easier/faster to calculate.
Physics are not easy in 3D, as you've noticed.