Object origins and Armature Origins

Is it best practice to always have the Object's origin to be in the same location as the Armature's origin when we parent the Object to the Armature? In the examples and videos up to this point, we've been mostly looking at objects in the world origin, but what if we had a model that's already been made with different parts of that model having origins in different parts of the world space, would it be best to align the armature's origin with that objects origin then proceed with parenting? Would it be bad if we didn't do this?

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  • Dwayne Savage(dillenbata3) replied

    Best Practice is to have armature at world origin. Object origin is less of an issue. Since the bone's origin (Head of the bone) will become the pivot point. If you plan to export to a game engine or sometime to other 3D software, then you will want all objects to be set to the world origin to keep the object from being offset from the armature when you import. 

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  • Wayne Dixon replied

    HI Jim,

    Dwayne is correct here.
    Always place the Armature at 0,0,0
    But the geo origins are less of problem - in fact it can make more sense not to put those at the world origin.  Like Eyeballs, it's actually helpful to have that at the pivot point of the eyeball.  You can use your logic to decide what is best for each situation.

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