Imagine you take a small piece of copper wire, and you mush it into something, like a wall.
When you press it into an object, the wire will "bend" as it is compressed.
But, also, when you STOP compressing, then the wire will go back to its original shape.
What's the quickest, simplest way I can set this kind of rig, for a one-dimensional rod (with a skin modifier)?
Hi Sid,
You might have a wrong idea of how 3D Computer Graphics works.
Also, a Rig is meant to make Animating things easier. Sounds like you're looking for some Physics Simulation here.
This will probably be extremely complicated to do in Blender; Blender's Physics is not designed for things like that.
Maybe there is an Addon, that can help, or maybe there exists other Software, that can do those kind of Simulations.
Of course, you can just fake it in Bllender, but that will be neither quick, nor easy, depending on the physical accuracy you want.
I already created a simple working version of this in 60 seconds, I definitely don't have the wrong idea at all. I have the right idea, I just don't know the settings.
It's literally just soft-body + collision for a one-dimensional curve of vertices, that's it, even the crappiest of CPUs could render this in no time.
Trying to piece this together.
You don't know how to do something... so ask for help without providing images
You are given help such that is possible based on a vaguely articulated goal but then reply to say you created a solution in 60 seconds but don't know the right settings.
You don't post any sort of image of what you've created or achieved and then proclaim indignant outrage at ... well I'm not quite sure what. I'm still stuck on how a solution without knowing the correct settings can be a solution.
Is that a fair summary?
I'm not sure what you're talking about, all I'm asking for is for physics settings for a one-dimensional ductile copper wire, no pictures needed. Also, no one is forcing you to post here, I never emailed you or messaged you asking to respond, so I'm not sure why you're targeting me for weird rants.
You know what Superhive market is right? What about Blendswap? There's literally thousands of blender artists who make thousands of premade materials, scenes and settings, I'm sure in CG Cookie's vast knowledge, the settings to model an incredibly simple metallic memory-deformation exists somewhere. I got close using a tapered weight for the "GOAL" of the pinning for the wire.