Camera rig question

In the example regarding the camera rig, is the camera constrained to the bone perhaps? Because I tried replicating the setup showed in the video, however I can't seem to make the camera bone point toward the aim bone when you move it's location. I actually used just three bones instead of a camera just FYI, so I'm not sure if that affects it. 


But basically, the I set up a constraint in the MCH - Aim bone that copies the rotation of the camera bone, and for the actual aim bone, I set it's override transform to the MCH - Aim bone so it's basically taking the transformation of the MCH - Aim bone.

What's happening is that when I move the camera bone (just the location), the Aim and MCH - Aim bone doesn't move. Only when I rotate the camera bone would the two Owner(?) bones move. 

But in the example you showed, it looks like even when u move the camera (just the location), it's being rotated as well, like it's constantly tracked to the aim bones. 

Is there any other step I'm missing perhaps? 

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  • Wayne Dixon replied

    Hi Jim.
    Take a look at the actual set-up :)
    https://extensions.blender.org/add-ons/add-camera-rigs/

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