Rotational Difference as Driver for Elbow Correction

Did you choose to use the mechanism bone's rotational difference instead of the direct rotation value from the deforming bone to avoid firing the driver in situations where the arm isn't bent but inheriting a rotational value from a parent bone? Trying to make sure I understand the logic behind setting it up this way.
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  • Wayne Dixon replied

    Hi Elouan.
    You're asking a very good question.

    The #1 reason is because by having a visual bone that indicates that "Hey this is the angle" is the easiest way for it to make sense to the most amount of brains.
    ie - If you can see it, it's easier to understand what's happening.

    But there are many different ways you could fire this when it needs to fire.
    In a real rig you would never animate the DEF bone, so you need to make sure your solution doesn't rely on the wrong bone inputs, and that it only fires under the right conditions.

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