How to model these eyes

Question Modeling

Hey guys, starting to think I can't do any modelling without advice haha.


So I'm trying to model a slightly more complex bug eye than the bugbot course teaches. I wanted to do something more like in these reference photos but I can't think of how to do it. I tried using the heads mesh as a jumping off point but it's a bit too square and doesn't carry over to eyes very well since it's made from a quad sphere. would've just used the normal eye bodies but they dont curve in the same way. can anyone think of a method to get these kinds of eyes? maybe I have to use a sphere and a shrinkwrap? I'm just not confident yet to know the best way around it. Am I just massively overthinking it?


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  • Omar Domenech replied

    You're not wrong Sam. This is one of the dangers of too much handholding and relying on others just telling you what to do and which steps to follow. Modeling is hard and it's not just about following steps and pushing buttons in Blender's UI. You have to get yourself in hard situations and you have to try and get out of them yourself in order for your mind to start putting together the intuition on how to model something. The help we offer HAS to be limited or you risk not developing the skills needed. 

    Usually when this happens, when you feel you are way in over your head, it just means you have to take a few steps back. Like playing an RPG and you get to a boss fight and you see there is no way you're going to beat him, you need to level up more and get better gear. Same here, that bee is level 30 and you're level 5 right now, so you have to go and beat normal enemies on the map. 

    Step back and try a simpler challenge. Did you watch the Blender Basics? Did you watch The Fundamentals of Mesh Modeling? If not we can link you up, if you have watch them, then we can link to follow up tutorials that will help you start small and getting the hand of things. 


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  • Martin Bergwerf replied

    I'd probably just use half a Quadsphere and some Proportional Editing (give it a bit more love than I did in this example):

    Eyes_00.png

    But Omar's not wrong either, maybe you need to take step back and try something easier first.

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  • Sam Edgar(AngelAzrael) replied

    Perhaps easier would be better for the moment yeah. I did do the mesh modelling course should, probs give the final assignment another go though cause it ended up getting to hard and I gave up. I kept wanting to make less primitive shapes and puting preassure on myself to model better and be more creative with my room Ideas.

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  • Omar Domenech replied

    Start small, remember, it's like an RPG, you don't go fight Sephiroth level 99 at the beginning of FF7, you fight level 1 enemies cuz you are level 1 too. 

    What I think of as the third tutorial is REV, linking up https://cgcookie.com/courses/rev-model-a-low-poly-muscle-car

    Learning 3D is not a race, no need to hurry. Try making the car following the tutorial. If you find it easy, then good, we know you are more leveled up than that. Then try making a low poly car on your own, see how that goes. 

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  • Sam Edgar(AngelAzrael) replied

    So I went and tried using a Boolean discovered that of course organic forms hate working with booleans so I bit the bullet went the long way around over a couple hours and just joined them and incorporated the eye into the head and now that's sorted.

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  • Martin Bergwerf replied

    Looking good Sam!

    Whatever gets the job done.

    As a tip, eyes are almost always modeled as (a) Separate Object(s), or at least as separate Meshes.

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  • Omar Domenech replied

    In this case though, it seems like the eyes are part of the head when it comes to the bee, since they don't seem to move around like a human eye does. So maybe what could be separate is if there's stuff inside of the eye that moves. I don't know bee anatomy. 

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