Hey guys, starting to think I can't do any modelling without advice haha.
So I'm trying to model a slightly more complex bug eye than the bugbot course teaches. I wanted to do something more like in these reference photos but I can't think of how to do it. I tried using the heads mesh as a jumping off point but it's a bit too square and doesn't carry over to eyes very well since it's made from a quad sphere. would've just used the normal eye bodies but they dont curve in the same way. can anyone think of a method to get these kinds of eyes? maybe I have to use a sphere and a shrinkwrap? I'm just not confident yet to know the best way around it. Am I just massively overthinking it?