New issue that I can't seem to fix. Produces the same kind of noise in both Cycles & Evee. Number of samples has no effect, from 800 to 4096, the result is the same. I've exported as PNG, TIFF, & MPEG-4. I've disabled compression, and I've left it at default. I've changed color depth from 8 to 16 and back again. I've used both RGB and RGBA. I'm changing anything I remotely suspect could have an effect.
The only solution that seems to work is marking my resolution percentage up to 200%. However, this leaves a transparent band around the final render.
Curious if anyone knows why this is happening :/
Thanks in advance!
Is the texture you are using itself high resolution?
Sometime if a file is behaving strangely, what I like to do is select everything, copy paste to a totally new fresh blend file and render there, to see if whatever funky stuff that was going on gets left behind and most of the time it works.
Hi Delilah Delilah_Lin117 ,
All those things you mention have absolutely no effect on the resolution of the Render...only changing the Resolution changes the resolution.
Having said that, the properties of the image say it's 1080 x 1080, and those pixels you have are a lot larger (and less) than they should be....
It's very weird...Are you using any Compositing Nodes maybe?
Thanks everyone for your input!
-Omar, all my textures are 4K and downloaded from PolyHaven. But I'll try putting everything into a new blend file and see if that affects anything.
-Martin, I don't think so? I'm still learning blender and haven't even touched the compositing nodes yet. And the pixelation occurs even with the default 1920 x 1080.
-Adrian, Here is a Dropbox link to the blend file.
I really appreciate the help everyone:)
Turns out there was a pixelate node in the compositing nodetree! I have no idea where that came from because I've never once touched that window. Probably from a source file from a tutorial, but this is my default scene... no clue!
But now I know. Thanks again for taking the time to answer my question:)
Mystery solved lol