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Planets Minimalism - Messing with Textures Work In Progress

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Working with textures in the shader editor. Could definitely use some tips on how to make it more "cinematographical". 

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  • Omar Domenech(Dostovel)

    Wow that is a trippy concept. I love where that is going. I guess by cinematrographical you mean how to improve the composition so it looks more epic. It's a tough one, there's always that thing you can't point to when something looks good. I suggest you take a look of other people's submission and see what you thinking is making it work for them.

    For once I can maybe say a thing or two. For example there's no bloom and that effect can go a long way. Also everything is in clear focus, don't be afraid to loose detail if it means improving your composition. Maybe you can push the camera into the rings more, feel their grand size even if it means showing less of the planets. Try letting the shadows do their thing, let the one light source, the sun, be the only light source and let half the planets be in shadows maybe. I've seen some great renders where they strongly play that card and it looks great.

    • Pietro Costa(phro_3D) author

      Thanks for the comment Omar!
      Ill hop back into the file and give it a go!