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Cycles Animation Final

Thank you for downloading "Helicopter Rig" by Heinzelnisse Released under Creative Commons Attribution 3.0 Downloaded from http://www.blendswap.com/blends/view/69314 Realistic Wood Texture In Gimp, “Fence Object Texture Base” https://www.youtube.com/watch?v=CnQW80EE_K4 Metal Wurxs – Part 1 http://gimpchat.com/viewtopic.php?f=23&t=3750 Blenderguru's Grass http://www.blenderguru.com/tutorials/how-to-make-rust/ https://cgcookie.com/learn-blender/ cgtextures.com – bottomdecal, gravel, grunge, and rust texture moded in gimp. Gimp 2.8 https://www.gimp.org/downloads/ http://www.freesound.org/ http://www.ubuntu.com/download/desktop Haswell 4430 i5 Cpu Gtx 970 Strix Gpu 4 gig, 256bit, 1664 cuda cores 120 gig ssd 1 tb hdd 16 gigs ddr3 212 evo cool master 750watt bronze power supply MSI mobo H81M-P33 Rosewill Galaxy-03 http://www.blender.org/ https://www.blender.org/manual/ build 2.76b cycles animation link https://www.youtube.com/watch?v=x0BIG7eQFIQ Image Layers Total 7, all Progressive sampling, overall time per frame may or may not fluctuate through out according to BVH, etc. Render start to end not recored smoke layer, and duck. RENDER RGB LAYER, Frame 450, 200 samples 1:04:00:80 Frame 660 150 samples round 45-50 minutes. RENDER Layer Fence and Pipe, CPU, Frame 660, 301 samples 12:23, Frame 450, 301 samples 11:47. For Dof sequence, tub and rgb as well. RENDER Layer Tub, CPU, time frame 450, 300 samples 30:15. Frame 660, 311 samples 31:39min. RENDER FLUID LAYER with heli and rigging, pipe and fence to provide reflections.. Also on in the world and Masked is the ground, tub layer. For total of three layers. Time per frame 1100 samples 4:43:00. 200 res. And level 2 subsurface. 1 sub, 2 smoothing and .5 particles value in domain. CPU, over GPU parameters. 11_08_15 Start 6:30am Finish 8:55am 12_10_15 last 50 or so frames reduced to 50 samples. 50:25:00:00, 2 days. RENDER Layer Shadow, 36:59 60 samples 9:50pm start 12_10_15 stop 12_11_15 5:00am frame 560 done. RENDER SMOKE LAYER, Motion vector node on, CPU,75 samples 1:50. RENDER DUCK LAYER, motion vector node on, GPU 800 samples a frame at 1:50 minutes. Total 660 frames. Compositor render time round 6-7 hour. Total render time 5-6 days round.
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