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Truck on cliff Final

First I modeled the semi truck and trailer witch took me about a month. Then I decided to create the rest of the scene, witch took me about a week(funny how that goes some times.) For the cliff I started with a cube and sculpted with dynamic topology. Then I added the rock texture. I made one tree in arbaro and instanced it with a particle system to create the forest. For the road I used a repeating asphalt texture with some procedural cracks added on top. The lake was my favorite part. I used a scaled cube with a surface water material witch had a procedural bump map for the ripples, a volume scatter material to add some variation to the water and a ground material so the water had something to refract. Also, I had to extend the base of the cliff to touch the bottom of the lake, otherwise I looked like it was floating on top of the lake. Finally I had to model the remaining details like the guard rail and the chain-link fence. Let me know if you have any suggestions. Hope you enjoy.
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