Model available for download at
www.blendswap.com
Model demo animation link
https://www.youtube.com/watch?v=v2mJvnTpERA&feature=youtu.be
File includes all textures shown in demo view images.
NO.3900 Mighty Dump Truck 1974, 3d model details and sources listed below.
When you have to move some dirt, sand or maybe plow through some snow hauling or not hauling a load here is your Beast for the job. When all else fails to get that load of sand, dirt, snow, etc. Get that pesky job going again, call on the, “mighty Tonka” dump truck. All objects in the file were created by my self using open source software, listed under the video description, “Sources”.
Fully Animation Ready. Wheels parent to rims, rims drive by way of transformation modifier under the constraints menu. Wheels have interpolation enabled, and will work in local or Global translation for any direction. Note, you may or may not want to change the scale of the vehicle by scaling up or down the KEY.MASTER.TONKATRUCK and if scales are changed recalculate the circumference of the tire and enter the value in the transformation modifier under the constraints tab with each rim selected one at a time to bring up that modifier is all.
“Driver.Bed.BasePlate” is locked up in space except the Z, toggle it Z+ and the dumper bed will do dump action.
Steering wheel is child of cab windshield, smoke stacks and air can are children of the cab, bed is child of Bed.Base.Plate. Which will work dump action by toggling the above mentioned driver. Tires are children of rims, all else I made children of KEY.MASTER.TONKATRUCK.
Total Vehicle Poly
1,013,713/1,010,572/2,021,144
Object Poly Count
Tire no Subdivision, 10,208/10,082/20,288
Sub level 1, 40,580/40,452/80,904
Sub level 2, 162,064/161,808/323,616
Sub level 3, 647,744/647,232/1,294,464
Rim no subdivision, 1,320/1,300/2,410
Sub level 1, 5,230/5,010/10,020
Sub level 2, 20,470/20,040/40,080
Frame no subdivision, 1,530/1,530/3,096
Sub level 1, 6,138/6,156/12,312
Sub level 2, 24606/24624/49,248
Axle shaft No sub level, 516/526/1,024
Sub level 1, 0/0/0
Sub level 2, 0/0/0
Bed Base Plate no sub surf, 410/412/824
Sub level 1, 1,646/1,648/3,296
Sub level 2, 6,590/6,592/13,184
Bed no sub surf, 6,554/6,384/13,044
Sub surf level 1, 25,844/25,812/51,624
Level 2 sub surf, 103,280/103,248/206,496
Bumper no sub surf, 6,270/6,096/12,362
Sub surf level 1, 24,733/24,554/49,108
Sub surf level 2, 98,975/98,216/196,432
Level 3 sub surf, 393,583/392,864/785,728
Cab no sub surf, 3,628/3,643/7,276
Sub surf level 1, 14,552/14,562/29,124
Level 2 sub surf, 58,238/58,248/116,496
Cab Windshield no sub surf, 484/482/964
Sub surf level 1, 1,930/1,928/3,856
Sub surf level 2, 7,714/7,712/15,424
Sources
Gimp 2.8
Audacity for sound editing
Font logo Image source
https://commons.wikimedia.org/wiki/File:Tonka_logo.svg
Snow Shader Material provided by blender guru
http://www.blenderguru.com/tutorials/make-snow/
HDRI, Winter Forest
http://www.hdrlabs.com/sibl/archive.html
Sound bit
https://www.youtube.com/watch?v=C38hHA0OrjM
Ubuntu 14.04.3
http://www.ubuntu.com/download/desktop
Haswell 4430 i5 CPU
Gtx 970 Strix GPU 4 gig, 256bit, 1664 cuda cores
120 gig ssd
1 tb hdd
16 gigs ddr3
212 evo cool master
750watt bronze power supply
MSI mobo H81M-P33
Rosewill Galaxy-03
Blender 2.76b built on, and v2.77rc2 for render snow, particle rgb layer.
http://www.blender.org/
https://www.blender.org/manual/
4 render layers, round 41hours video render time. Cycles, pure GPU.
Snow layer, particle system with dynamic paint displacement and vectors pass. Round 36 hours 225 sample progressive.
Shadow RGBA shadow pass enabled internal render used bout 4 hours total.
Tonka Dump Truck RGBA motion vectors pass enable, masked to fake cheap snow plane with camera ray disabled. 1600 samples round 11 hours.
Mailbox RGBA mask snow layer, static image. 2500 sample maybe 10 minutes.
Assembled in compositor. Raw image, no post processing.
You may or may not want to toggle keys n objects by way of outliner editor.