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Tonka Toy Dump Truck Final

Model available for download at www.blendswap.com Model demo animation link https://www.youtube.com/watch?v=v2mJvnTpERA&feature=youtu.be File includes all textures shown in demo view images. NO.3900 Mighty Dump Truck 1974, 3d model details and sources listed below. When you have to move some dirt, sand or maybe plow through some snow hauling or not hauling a load here is your Beast for the job. When all else fails to get that load of sand, dirt, snow, etc. Get that pesky job going again, call on the, “mighty Tonka” dump truck. All objects in the file were created by my self using open source software, listed under the video description, “Sources”. Fully Animation Ready. Wheels parent to rims, rims drive by way of transformation modifier under the constraints menu. Wheels have interpolation enabled, and will work in local or Global translation for any direction. Note, you may or may not want to change the scale of the vehicle by scaling up or down the KEY.MASTER.TONKATRUCK and if scales are changed recalculate the circumference of the tire and enter the value in the transformation modifier under the constraints tab with each rim selected one at a time to bring up that modifier is all. “Driver.Bed.BasePlate” is locked up in space except the Z, toggle it Z+ and the dumper bed will do dump action. Steering wheel is child of cab windshield, smoke stacks and air can are children of the cab, bed is child of Bed.Base.Plate. Which will work dump action by toggling the above mentioned driver. Tires are children of rims, all else I made children of KEY.MASTER.TONKATRUCK. Total Vehicle Poly 1,013,713/1,010,572/2,021,144 Object Poly Count Tire no Subdivision, 10,208/10,082/20,288 Sub level 1, 40,580/40,452/80,904 Sub level 2, 162,064/161,808/323,616 Sub level 3, 647,744/647,232/1,294,464 Rim no subdivision, 1,320/1,300/2,410 Sub level 1, 5,230/5,010/10,020 Sub level 2, 20,470/20,040/40,080 Frame no subdivision, 1,530/1,530/3,096 Sub level 1, 6,138/6,156/12,312 Sub level 2, 24606/24624/49,248 Axle shaft No sub level, 516/526/1,024 Sub level 1, 0/0/0 Sub level 2, 0/0/0 Bed Base Plate no sub surf, 410/412/824 Sub level 1, 1,646/1,648/3,296 Sub level 2, 6,590/6,592/13,184 Bed no sub surf, 6,554/6,384/13,044 Sub surf level 1, 25,844/25,812/51,624 Level 2 sub surf, 103,280/103,248/206,496 Bumper no sub surf, 6,270/6,096/12,362 Sub surf level 1, 24,733/24,554/49,108 Sub surf level 2, 98,975/98,216/196,432 Level 3 sub surf, 393,583/392,864/785,728 Cab no sub surf, 3,628/3,643/7,276 Sub surf level 1, 14,552/14,562/29,124 Level 2 sub surf, 58,238/58,248/116,496 Cab Windshield no sub surf, 484/482/964 Sub surf level 1, 1,930/1,928/3,856 Sub surf level 2, 7,714/7,712/15,424 Sources Gimp 2.8 Audacity for sound editing Font logo Image source https://commons.wikimedia.org/wiki/File:Tonka_logo.svg Snow Shader Material provided by blender guru http://www.blenderguru.com/tutorials/make-snow/ HDRI, Winter Forest http://www.hdrlabs.com/sibl/archive.html Sound bit https://www.youtube.com/watch?v=C38hHA0OrjM Ubuntu 14.04.3 http://www.ubuntu.com/download/desktop Haswell 4430 i5 CPU Gtx 970 Strix GPU 4 gig, 256bit, 1664 cuda cores 120 gig ssd 1 tb hdd 16 gigs ddr3 212 evo cool master 750watt bronze power supply MSI mobo H81M-P33 Rosewill Galaxy-03 Blender 2.76b built on, and v2.77rc2 for render snow, particle rgb layer. http://www.blender.org/ https://www.blender.org/manual/ 4 render layers, round 41hours video render time. Cycles, pure GPU. Snow layer, particle system with dynamic paint displacement and vectors pass. Round 36 hours 225 sample progressive. Shadow RGBA shadow pass enabled internal render used bout 4 hours total. Tonka Dump Truck RGBA motion vectors pass enable, masked to fake cheap snow plane with camera ray disabled. 1600 samples round 11 hours. Mailbox RGBA mask snow layer, static image. 2500 sample maybe 10 minutes. Assembled in compositor. Raw image, no post processing. You may or may not want to toggle keys n objects by way of outliner editor.
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