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The Fat Connexion II Final

This is an update on the previous character. I retopologised the sculpt, baked a normal map and have added basic diffuse, normal and specular maps. I also added a simple hair particle system for some rough stuble. The character mesh now has a few shape keys for: Mouth open Mouth smile Brow raised (left and right) Brow angry (centre only) which pinches the brow at the top of the nose Eyes shut (left and right) I've used some negative values for each shape key to save time (e.g. mouth open (+ve) and tighter closed mouth (-ve)) but might rework them as I go along. I'm currently working on the body and thinking about how I'm going to model the dreaded hands!
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