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Sunrise Final

This scene is 27 million faces, two particle systems (using 18 core grass blade objects) and 3 weight paint vertex goups. Fairly simple lighting and AO. Everything utilizes translucency. It took 1h37min to render at 3840x2160 resolution. This has also probably been my most complex compositor setup. I wanted DOF to blur the forground as well as the background which the standard Defocus doesnt do. So I searched the web and came up with a solution. Also had issues with the flower and its transparent petal textures with DOF so had to do several render layers which worked great Hope you guys like it and get that warm sunshine feeling haha!
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