Gallery

Small Worlds Final

This is a little scene I made a month ago. I place the grass and the flowers using particle systems. The river is a simple mesh with a noise texture and a combination of reflective and refractive materials. I also did a small smoke simulation for the smokestack in the Blender internal renderer and used the compositor to bring the two images together and apply some effects. I hope you like it ^^ .
0 Comments
Add a Comment