Four shaders, just me playing around. Possible quicksilver shader for a future fluid sim, a stippled plastic base for a firearm grip, a sci-fi shield, and a simple glass/dispersal shader I made while following @khtrammell 's recent Shader Forge video. Kent is a fantastic tutor, and he's taught me a hell of a lot about Blender's node system and Cycles render. Thanks man!
This is also my submission to my Streak Club year long streak of daily art. I just started, and if you want to follow my progress I'll be posting right here: https://streak.club/u/jera
Also, it's really hard to choose a category for shader renders. I mean, you'd think they'd be more relevant than just "misc" >.